I want to understand how computer graphics works, to the level that I can write my own graphics code. Here's where I build rasterisers and learn how shaders work.
Building my own rasteriser
Building from scratch a renderer that works the same way as OpenGL, and everything I learned on the way.
Building a raytracer in Rust!
Rust! It's a cool language, if you're a crab! Or like fast safe code or whatever. I jump in the deep end to learn rust by trying to apply it to graphics.